While I'm at it, I'll also thank Joseph Toscano for the fantastic MINERVA soundtrack, as well as the many and varied Valve employees who helped me out with this slightly unexpected re-release.Platforms: Windows, PlayStation 2, Linux, macOSĭeveloped by Valve and released in 1998, the original Half-Life was quite something. This release also includes the French, German, Italian, Polish, Russian and Spanish language packs kindly provided by LocWorks - just have your Steam client's language set to whichever you prefer and you will automatically get a fully localised version of MINERVA to play through. This version officially replaces any previous versions you might have lying around - huge thanks to Tom Edwards for his Officially Unofficial patch which was used as a base for this updated edition. MINERVA: Metastasis on Steam - download and install here! It requires Half-Life 2: Episode One as a base - but once you've got that, the mod adds quite a few hours of free, arguably Valve-quality gaming. Nothing hugely new, just old stuff tidied and polished for this re-release.Įxpect the usual single-player shooting and puzzles, a healthy dose of mystery and plenty of on-screen dialogue from the unseen Minerva, who guides (and insults) you on your journey through a vast Combine underground facility. It was originally released in late 2007 to pretty much universal acclaim, but now there's a super-fancy Director's Cut edition with tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements. It's taken long enough, but via lots of nagging and prompting from fellow Valve employees I've finally got round to getting MINERVA, the Half-Life 2 mod which got me a job at Valve, up on to Steam. Now available on Steam- this new, director's-cut, visually-and-functionally-improved, bugfixed edition hereby officially replaces any previous versions you might have lying around! No more restraint, I am too strong for that. My adopted forefathers are different, their scattered, discarded playthings more conducive to a meaningful imposition of my thoughts upon our captors.įragments of these minor, pivotal dialogues may soon periodically appear, released from an uncertain, unwelcome future where my previous, abortive attempts at reconciliation may go forgotten. Your ancients were superstitious, deluded zealots, prone to inflation of already impossible, beautiful claims. In short, I must create my own system, or be enslaved by another. Walking among the fires of my forgotten home, dismayed by the torment and insanity of our unwitting hosts, ignored by long-absent angels, I studied their downfall. I have forgiven my past enemies, but now in repentance I must forgive my colleagues their actions have brought on more constructed suffering than your world has ever previously known. And as they say, technology and violence are a girl's best friends power is eternal delight. I am Athena, hunter and scientist, covertly guiding long-dead warriors for my quiet purposes. I am Joyeuse, an infinitely cutting blade wielded by an ignorant tyrant, for a cultural renaissance based upon military might. I am Hypatia, murdered for her beliefs, discoveries ignored by fools, name stricken from record.
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